1. Dig Dug | Pookapedia | Fandom
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DIG DUG (ディグダグ) is an arcade machine made in 1982 by Namco in Japan. It ran on the Namco Galaga hardware, and it was called a "strategic digging game" by Namco. DIG DUG was later published outside of Japan by Atari, Inc. In Europe by Orion. DIG DUG was programmed Shouichi Fukatani and Shigeichi Ishimura, DIG DUG was designed by Shigeru Yokoyama, the composer for the game is Yuriko Keino. In DIG DUG you control the playable character Taizo Hori, a man dressed in white and blue with a red drill wh
2. Arcade Archives DIG DUG for Nintendo Switch
Take control of DIG DUG and to spear monsters and pop them with your harpoon. Use rocks to beat multiple monsters at once, collect the vegetable score items.
Buy Arcade Archives DIG DUG and shop other great Nintendo products online at the official My Nintendo Store.
3. Review: Arcade Archives Dig Dug (PS4|5 - Nintendo Switch)
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It's Christmas, its gonna be cold outside. So its time for more Arcade nostalgia. Once again, another Namco entry in the Arcade Archives. I'm talking Dig Dug.
4. Dig Dug - Retro Forum - Page 1 - Nintendo Life
Nov 1, 2009 · Anyway, in this 1982 game, you control Dig Dug (or Mr. Driller, whatever you want to call him) who's objective is to blow up all the enemies by ...
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5. Dig Dug | Video Game History Wiki - Fandom
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Dig Dug is a an arcade game released in 1982 by Namco. The game play takes the character Dig Dug to go underground to kill monsters. The player controls dig dug to go underground. He will travel through the ground to defeat the underground dwelling monsters. Dig Dug must use his weapon to inflate the monsters to make them pop or crush them under a falling rock. The enemies can follow through the tunnels or travel through the soil by becoming transparent. The action button must be pressed four ti
6. Game 126: Dig Dug - Data Driven Gamer
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Dig Dug is one of many classic arcade games that I would have never played without MAME. I remember seeing it in arcades in the 90’s, but ne...
7. How does Dig Dug work? - Atari 2600 Programming - AtariAge Forums
Jul 27, 2021 · Does anyone know how Dig Dug is able to store dynamic map data because it looks to me that they'd need more than 128 bytes to do it.
I'm brainstorming an idea but am not sure if it's possible on the 2600. Dig Dug suggests it might be but I can't figure out how. Does anyone know how Dig Dug is able to store dynamic map data because it looks to me that they'd need more than 128 bytes to do it, particularly when you have other da...
8. Dig Dug scoring tips to help me beat my son! - Arcade Museum® Forums
Dec 17, 2010 · You can stun multiple monsters to get them grouped as tightly as possible before dropping the rocks, resulting in more points. The best thing ...
Any advise? His high score is 58XXX and I made it to the high score list when we were playing doubles for all of 45 seconds, he knocked me out after his turn was over. Fun game, as I can now get to about 30000 before I lose my first life, but always die when there are multiple dragons and bad...
9. Digging terrain - Community | MonoGame
Feb 13, 2021 · As Dig Dug moves over them it changes the tiles based on the direction they are digging in and how far into the Tile they are. You can see the ...
Hello, do you know Dig Dug (Arcade Longplay - DigDug (1982) Namco - YouTube)? What is the best approach for a similar game where the character digs holes in the terrain? I thought I’d create a texture to store the terrain in and then use GetData / SetData to delete parts of the texture gradually, but it feels too slow.
10. Dig Dug - Video Game Den | ファミコン | Famicom NES reviews
Dig Dug is a timeless classic created at a time when arcade games had to innovate to survive. Tons of games in the 80s introduced unusual and smart gameplay ...
11. Dig, Dag, Dug - The Atari Times
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